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Body parts are scanned into the computer in 18 sets of movements. The narrative of the movement is always the same: part of a body falls onto the glass, and is rejected by it. It is a matrix of soft mass (body and skin) confronting a hard barrier (the scanner glass), pushing against the boundaries of our sight.  The frozen body tries to enter the digital space, to be resurrected by a sound/image editing algorithm. This process charts an almost-nonhuman rhythm and movement.

Catalogue no. 411
File: Pereg, Nira

Body         Border(s) 

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 The CDA's archives are operating with the support of the Ostrovsky Family Fund and Artis
 

Solid State Simulation

Body parts are scanned into the computer in 18 sets of movements. The narrative of the movement is always the same: part of a body falls onto the glass, and is rejected by it. It is a matrix of soft mass (body and skin) confronting a hard barrier (the scanner glass), pushing against the boundaries of our sight.  The frozen body tries to enter the digital space, to be resurrected by a sound/image editing algorithm. This process charts an almost-nonhuman rhythm and movement.

Catalogue no. 411
File: Pereg, Nira

Body         Border(s) 

 The CDA's archives are operating with the support of the Ostrovsky Family Fund and Artis
 

 The CDA's archives are operating with the support of the Ostrovsky Family Fund and Artis